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THE BLACKGUARD SQUAD UPDATE

Hey Guys,

First off, we would like to thank all of you for all of the feedback you have provided since release! Using this feedback and all of the expert insights from our community, we have begun to define the direction we think would be best to take Darksburg going forward and we are glad to inform you that a substantial update is in motion right now to address the most pertinent key community concerns such as limited replayability, content and repetitive maps. We are targeting May/June to release this update and we hope to share more info on that front in the coming weeks.

Before this update, we will be seeing the first of our new survivors joining the game next month (April), a unique and interesting new character who some of you may have seen teased already and we are certain is going to make a splash with the people of Darksburg.

In the meantime though, we’re releasing an update TODAY. Introducing a host of bug fixes, minor updates based on player reports and feedback, some system tweaks and... OH YEAH, The Blackguard Squad, a new foe joining the legion of undead that patrol the streets of Darksburg and might be one of the toughest challenges our survivors have seen yet.


RUNOLF

Mushrooming's spawn system has been slightly altered: Mushrooms now spawn on the fly around Runolf instead of being pre-spawned on the map. It solves many pesky issues, and is more beneficial to players, as they don't run the risk of running out of Mushrooms, waiting for their respawn on smaller maps.

BESTIARY

MISC

  • [Fix] Projectiles now deal their damage to barricades once instead of several times.
  • [Fix] The Powder Keg used to deal variable damage to barricades depending on its relative position, which was not intended. Damage is now consistent.
  • [Fix] Objects were sometimes out of reach once dropped. This shouldn't happen again.
  • [Fix] Fixed some Chinese text strings that weren't displayed properly.
  • [Fix] Sometimes toilets were not appearing on the radar when a survivor was dead.
  • [Fix] Ambient sound on Farmland.

That’s all for now, once again thank you all for your support since release, we are so happy to have the opportunity to grow the game alongside you guys and we’re incredibly excited to get the new character in your hands next month and start sharing the contents of our May update with you all as soon as we can.

See you in Darksburg!

- Shiro Games

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